Selected projects across genres and platforms
From confusing tutorial to confident first session
Mobile puzzle onboarding
Balancing action, information, and visual noise
PC action HUD clarity
Production lead on a live mobile title, working with Wislaimasoascusi across several update cycles to refine onboarding and live event clarity.
What our recent usability studies add up to
These aggregated figures span a mix of mobile, PC, console, and VR projects. They reflect a young studio focused on depth over volume, using each round of testing to reduce recurring usability issues and refine how quickly teams can move from confusing moments to confident design decisions.
See how other teams turned vague player frustration into concrete, testable changes
Bring your game, your doubts, and your constraints to the table
If you recognise fragments of your own game in these stories, the next step is simple. Share where players are slipping away, what you have already tried, and which constraints you cannot change. We will outline a study design that fits your timeline, your build stability, and your appetite for iteration, so each round of testing moves you closer to the experience you want players to remember.
Start a project